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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

PlayStation Vita is Near, very near

The PS Vita's social apps and features get an airing in this new Sony blog video, its all pretty tame stuff from tame developers, even if the features are pretty neat, they need to be shouted about rather more than Sony is doing.



But the big news, for PS3 owners at least, is that a new video coming later this week will show off all cross-play features. Have to hope there is some decent news about that.

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Currently playing on my Vita/PS3/PS4/PS5


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