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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Some stores in Japan cutting 3G Vita price

I wouldn't read too much into this as an overall Vita strategy, but a few stores in Japan have lopped 20% off the price of the 3G model to help it out the door. This apparently sold a lot less than the WiFi model, as you'd expect and my guess is they want to get rid of them quickly in case sales don't recover.

Will this by the PSP Go of the Vita family? I can't see it selling brilliantly in the west, as many gamers already have one big mobile bill to deal with and thought it would do better in Japan. If retailers don't see it like that then Sony may have a problem, but one it can deal with by limited discounts, bundling in phone stores and so on.

I don't think it will affect the WiFi model's price until Sony absolutely has to cut it. Give that about four months as a personal guess.

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