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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

No sign of PS Vita piracy, yet!

Some good news for Sony must be that (after only a brief look admittedly) there are no PS Vita ROMs floating about on BitTorrent. The PSP suffered horribly from piracy after an early crack in its DRM and the Vita, in its fledgling state, must be a tempting target for crackers.

There has been some discussion of chinks in the armour, but nothing concrete has been seen and while PSP homebrew might still make it over, due to backwards compatibility, the Vita's core strength of big new games seems to be intact for now.

Personally, I hope it stays that way purely because Sony and other developers can't afford to lose a cent in these tough times. And, while I have to wait for games to go cheap on Amazon or on PSN before I pick them up, I'd rather support the industry than rip off developers by going down the piracy or pre-owned route.

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Currently playing on my Vita/PS3/PS4/PS5


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