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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  Update: the Vectrex Kickstarter is live and blew past its first funding goal in ab out 15 minutes, and approaching £450K and 2,500 backers in its first day.   His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectre...

Mr Miyagi gets a role in Reality Fighters

I'm not too fussed about the game, despite the technology looking cool, but this could sell it to some die hard Karate Kid fans, it now has the venerable Mr M. as an instructor and mentor in the game...



As the PS Blog puts it, "Miyagi has two roles. First of all he is the sensei and guide we all know. He’ll teach players how to set themselves up as a character in the game, choose clothing and costumes, learn special moves and more as well as giving encouragement before a bout and wise words whether the player is victorious, or not so lucky!"

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