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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smal...

Lumines Electronic Symphony - a touch of genius

Among the cruddy iOS ports, Ubisoft is charged with bringing one of the PSP's best games to the west. The Q! Entertainment title has sold millions in other formats, but will always be that "great" PSP game. The PlayStation Blog has a run down of the features and Vita-unique modes.


A new experience system means all the points that a player receives in a session are converted into XP, so as you level up, you will unlock additional skins and avatars. The new version will support the front touch screen controls to move and rotate blocks which are rendered using animated 3D blocks instead of 2D sprites.

Currently playing on my Vita/PS3/PS4/PS5


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