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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vita gamers getting free downloads to tempt them

Clearly, someone is learning from the mobile drive in gaming. Rather than just bleating about how "mobile is stealing its industry" Konami is offering a chunk of its AR Combat tank game for free. Five of the 40 stages can be downloaded for nothing, and if you like those, then you can pay to download two DLC packs.



Perhaps if Namco had gone the same way with Ridge Racer, there wouldn't have been all this fuss about its own brand of DLC offering.

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Currently playing on my Vita/PS3/PS4/PS5


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