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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

How much will the Vita miss Monster Hunter?

Wow, the 3DS version of Monster Hunter sold over 500,000 copies in its first week on sale. Something the Vita could badly have done because despite their decent efforts, all the wannabes just can't touch the phenomenon that is MH in Japan.

So, over the next few months, that's going to be four to five million gamers all squinting away at HM in 3D that won't be buying a Vita - a serious chunk of Sony's target audience. Even if Capcom does throw Sony a bone with a Vita upgraded version of MH3, the boat is sailing right now and it could take until 2013/14 for Capcom to come up with a proper sequel.

In the week before launch, you have to wonder how much Capcom asked Sony for to keep the game on its handheld. I suspect whatever it was Sony should have paid, because no matter what Nintendo paid Capcom, they just gor their money back.

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Currently playing on my Vita/PS3/PS4/PS5


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