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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Every PS Vita feature demonstrated in video

An intrepid gamer braved the Japanese cold weather to pick up his Vita and then, rather than enjoying it, wasted his time recording all these YouTube videos. On the plus side, it does show off pretty much everything you can see and do on a Vita right now.

Here's the first video, which duplicates the set up one we covered over the weekend, there are 10 in total that show off more interesting stuff:



Part 2: Store features and the browser
Part 3: Browser, the welcome park, trophies
Part 4: Friends app, group messaging, Near
Part 5: Camera
Part 6: Remote play with PS3
Part 7: AR games
Part 8: Uncharted
Part 9: Music
Part 10: Peace Walker PSP with filtering

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