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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Sony's PSP to Vita switch-over plans unveiled

If you've got a bunch of PSP UMDs (in Japan at any rate) then you'll be able to register them to help you buy discounted PSN versions to play on your shiny new PSP Vita, come December. The system is pretty simple, download an app to your PSP (funny that only now, right at the end of its life, are Sony doing some neat little apps).



Insert your UMD and you get a code you use on PSN for a cheaper version of the PSN game. Hopefully the same scheme will apply to the European and U.S. launches. I'll keep my PSP until the thing dies, so I'm not too worried about those games going over, although playing them upscaled might be good for a couple of titles.

There's a list of around 40 games available, with prices ranging from around £4 to £12, presumably more will follow.


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Currently playing on my Vita/PS3/PS4/PS5


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