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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Four years with the PSP PSN Store....

Since version 5.00 of the PSP firmware came out in 2008, the handheld has had a direct link to the PSN store, and according to my Download List, I've been downloading stuff since November 2007 (presumably via PC, when that function moved PSN away from being PS3-only).

The first game I ever downloaded was the WarHammer 40K Squad Command demo, followed by a bunch of the early PSOne games; Cool Boarders, Crash Team Racing, MediEvil and WipEout. Then came actual PSP games with Beats being the first of the original titles, then Flow and SuperStardust Portable.

After that there was a bit of a pause with the odd burst of Patapon, before things got really interesting with the release of Final Fantasy VII and Vagrant Story, Ridge Racer Type 4, but since then, most of my purchase history has been a bunch of great minis and the odd on-sale PSP title.

As the PSP element of the PSN winds down, helped only by the odd PSOne classic, the sterling efforts of Ghostlight and a few others, I hope Sony Europe (and probably Sony America) remembers to take stock of just how poor its efforts have been compared to Japan's and do a whole let better for the Vita's edition of the store.

What was your favourite PSN memory for PSP? I remember getting Manhunt for free due to a PSN screw-up and was probably most surprised by the simple pleasure of Half Minute Hero than any other downloaded title, something I'd never have picked up in the shops.

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Currently playing on my Vita/PS3/PS4/PS5


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