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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Update on PS Vita Marvel Pinball

The US PlayStation blog has a post on the progress of Marvel Pinball, with a new table to be announced at New York Comic-Con, it also mentions the PS Vita version which is well underway:

On to some PS Vita news! Marvel Pinball is looking really sharp on PlayStation’s upcoming handheld. We cannot say enough about how freaking awesome this new device is and how amazing it is to develop on. Marvel Pinball is making full use of PS Vita’s coolest features, including both front- and back-panel touch support, gyro sensor, accelerometer and last but not least, cross-platform functionality with PSN. As we get closer to the release of Marvel Pinball on PS Vita, we will definitely provide more details on all of these features. One more thing: Look for Marvel Pinball to be available for PS Vita starting day one!

In the meantime, here's a peak at the Ghost Rider table:


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Currently playing on my Vita/PS3/PS4/PS5


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