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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

EA's Starts Unveiling Its Vita Wares - First FIFA pics

EA has been really quiet on the Vita front, with just a couple of soccer games announced, and none of the obvious titles (Need for Speed, The Sims that saw loyal service on PSP, getting a sniff - so far). Hopefully that changes from today as  the company starts dropping screens and names.



First up is FIFA 12 for the Vita, which will follow its brothers out as a launch title. The screens are all the replay types, no action and were supplied as massive resolution shots. So, how realistic they are of actual play remains to be seen, but scaled down still look superb and whereas the PSP lacked most of the new features of any FIFA update, the Vita should be able to handle all the big boy consoles tricks and features.




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Currently playing on my Vita/PS3/PS4/PS5


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