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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smal...

Sony's Vita Design Team Interviewed

The Sony Blog (Japan) has been updated with interviews with some of the team responsible for designing and building the PS Vita and its software. They talk about the oval design, the placement of the analog sticks, the screen - its easier to translate the page in Chrome to read it and get the gist, but a couple of the more translatable snippets include:

"There were many ideas about the logo, I decided to use the same font for the PS3 and get a sense of family."


"The screen also has a very wide viewing angle to it, and I think the best combinations of gyro and acceleration sensors. It does not have residual delays and there is no problem (with movement) as I can play while moving the body."



Currently playing on my Vita/PS3/PS4/PS5


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