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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Sony's Vita Design Team Interviewed

The Sony Blog (Japan) has been updated with interviews with some of the team responsible for designing and building the PS Vita and its software. They talk about the oval design, the placement of the analog sticks, the screen - its easier to translate the page in Chrome to read it and get the gist, but a couple of the more translatable snippets include:

"There were many ideas about the logo, I decided to use the same font for the PS3 and get a sense of family."


"The screen also has a very wide viewing angle to it, and I think the best combinations of gyro and acceleration sensors. It does not have residual delays and there is no problem (with movement) as I can play while moving the body."



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Currently playing on my Vita/PS3/PS4/PS5


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