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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

PS VIta's Home Screen (in English)

Most of the PS Vita shots around have been with Japanese menus. Due to the cheery icons, things haven't been that hard to decipher, but now Sony has put up some westernized images of the front end... not much to go wow over but here it is:


Near and Party have been discussed elsewhere, Trophies will let you keep an eye on both you and your friend's PSV and PS3 achievements while Welcome Park was shown off at TGS and the others are pretty self explanatory.

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Currently playing on my Vita/PS3/PS4/PS5


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