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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

PS Vita will enjoy (or suffer) from social games too!

While everyone rates the iPhone for games, but for every Angry Birds, 99% of them are stupid dross, and it looks like the connected Vita won't escape either. I don't even know what these titles are called, if they come for free with the Vita or are just some of the fodder lined up by the mobile game devs.

One involves the touchscreens to punch people popping out of windows, whack-a-mole style and the other is an AR shooting game.



I suspect Dozens of these type of titles will emerge, but hope that most of them stay in Japan, and we only get the good, stuff. But I'm probably being a bit deluded on this point.

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Currently playing on my Vita/PS3/PS4/PS5


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