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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Opinion: Sony TGS - Don't Bring a PowerPoint to a games show

Dear Sony,

Well done for boring the socks of an entire industry. I'm not talking about the games, although there's a slight air of could-have-done-better (not so many remakes) about them. But for 90+ minutes you  managed to sap the excitement, enthusiasm and life out of your presentation.

And that's the problem, you dragged out a corporate presentation to a party... spending half the time demoing social features and TV services that are about 3% of your user's time is a waste of that time. Similarly, games are living breathing beasts, we don't go "ooh" over a logo any more, gamers and gaming journalists want to see high impact live footage from the games themselves, even rendered trailers are pretty much a sin now in the HD era.

Fix it for next time please!

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