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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

New PS Vita Augmented Reality Tricks Shown Off

We've seen some great tech demos of the PS Vita's augment reality capabilities shown off since the machine was first announced. Now we're reaching the near launch, some proper games and detail is starting to come out.

There are three levels of AR, cardless - which is good for stuff out and about, one card which is fine for table top gaming, and what the original Inzimials on PSP uses, and multi-card which can stretch your gaming around a whole room.




Generally, the whole level of interactivity and what the Vita can do with the real-world by converting parts of scenes into interactive graphics is both amazing and great fun. Look forward to playing with this stuff with the children next year.

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Currently playing on my Vita/PS3/PS4/PS5


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