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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Malicious Brings a New Look to PS Vita Games

With the exception of Gravity Daze, most of the PS Vita games have looked pretty much as expected. Malicious from Alvion (listening to the site is very soothing) is another game that is trying to do something a little different. Based on a Japan-only PS3 title, it offers huge variations in scale, effects all over the place and crazed combat, it may be borrowing from a range of recent games but seems to put a whole new perspective on what the Vita can do.

 

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Currently playing on my Vita/PS3/PS4/PS5


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