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 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smal...

Grand Knights History is Heading West

All hail to Rising Star Games (many, many thanks guys!), the publisher has picked up the No. 1 Japanese smash and the most original looking PSP game since LocoRoco for western audiences. The Vanillaware game will be released in the US and Europe in early 2012.



It was always hard to get context and detail on the game from the Japanese sites, but the many videos do a pretty good job. However, some detail always helps, so take this from the press release for now:
Presented with a gorgeous palette of rich colours and a distinctive hand-painted art style, Grand Knights History takes place in the land of Listia, a medieval continent plagued by conflict as the struggle for land and power sees three competing nations in stalemate. For years, the lands of Union, Avalon and Logres have battled one another for supremacy, with the resulting bloodshed reaching epic proportions. With no nation able to gain an advantage the war rages on unabated.
While these three nations vie for continental domination, one captain must choose a nation with which to align himself, then recruit teams of able-bodied soldiers, train them into battle-ready knights and send them to the ever-changing persistent online war campaign.  It is up to players to choose an allegiance with one of the three factions, then progress through offline questing and intense 30-hour online skirmishes, all making use of deep, strategic RPG combat and expansive customization. Race, sex, appearance, job class, sub-class and weapon type are all freely alterable for every team member, so no two knights are ever the same; and online functionality allows players to test their knights against others from all corners of the globe without even requiring a constant internet connection.
“Muramasa: The Demon Blade was a huge success story and a pleasure for us to work on,” said Martin Defries, managing director, Rising Star Games. “Vanillaware represents everything good about Japanese games development and I am delighted that Rising Star Games is once again associated with such an esteemed team. We are extremely excited to combine our expertise with such talent on another release in Europe.”

Currently playing on my Vita/PS3/PS4/PS5


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