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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Grand Knights History is Heading West

All hail to Rising Star Games (many, many thanks guys!), the publisher has picked up the No. 1 Japanese smash and the most original looking PSP game since LocoRoco for western audiences. The Vanillaware game will be released in the US and Europe in early 2012.



It was always hard to get context and detail on the game from the Japanese sites, but the many videos do a pretty good job. However, some detail always helps, so take this from the press release for now:
Presented with a gorgeous palette of rich colours and a distinctive hand-painted art style, Grand Knights History takes place in the land of Listia, a medieval continent plagued by conflict as the struggle for land and power sees three competing nations in stalemate. For years, the lands of Union, Avalon and Logres have battled one another for supremacy, with the resulting bloodshed reaching epic proportions. With no nation able to gain an advantage the war rages on unabated.
While these three nations vie for continental domination, one captain must choose a nation with which to align himself, then recruit teams of able-bodied soldiers, train them into battle-ready knights and send them to the ever-changing persistent online war campaign.  It is up to players to choose an allegiance with one of the three factions, then progress through offline questing and intense 30-hour online skirmishes, all making use of deep, strategic RPG combat and expansive customization. Race, sex, appearance, job class, sub-class and weapon type are all freely alterable for every team member, so no two knights are ever the same; and online functionality allows players to test their knights against others from all corners of the globe without even requiring a constant internet connection.
“Muramasa: The Demon Blade was a huge success story and a pleasure for us to work on,” said Martin Defries, managing director, Rising Star Games. “Vanillaware represents everything good about Japanese games development and I am delighted that Rising Star Games is once again associated with such an esteemed team. We are extremely excited to combine our expertise with such talent on another release in Europe.”

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