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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

3DS Tries To Keep Up With Vita, Adds Second Stick

Okay, in the world of cludgy fixes, can you imagine what would have happened if Sony had stuck an extra stick on the side of the sleek little PSP. Well, Nintendo has decided to hell with aesthetics and plonked some horrible strap-on affair on its 3DS to make the handheld a dualstick machine and add some extra shoulder buttons, ugly isn't the word.


Apparently, this is to launch with a Monster Hunter 3DS title, which is odd since the PSP sold millions of MH titles without a second stick. Expect a revised model with all these extras built-in, sometime in 2012.

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Currently playing on my Vita/PS3/PS4/PS5


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