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July Update: PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  July 2026 Update : Sony managed a cannon-fire sized self-inflicted injury by announcing the end of physical releases across the end of the PS5 era and the launch of the PS6. Due to lack of sales (only 7 titles have passed the 100,000 mark in the last year) and economics, it still doesn't matter to PlayStation owners, collectors are stores, who can now only sell digital codes in a box.  June 2026 Update : The latest snippet of gossip for Sony's next-gen systems is a modular/external drive that will connect to both devices. Allowing installation on the portable of physical games, and reducing the cost of the PS6 by ma...

Final Fantasy Type-0 Directors Interviewed, Vita Version Inevitable?

How do developers have time to make games when they're always at trade shows, developer conferences, being badgered by the press etc.? In the very final stages of coding the awesome looking Type-0, its creators,  Hajime Tabata and Yusuke Naora, have been interviewed by Dengeki, which has been handily translated by Andriasang.

You can read the full thing here, but here's a couple of choice quotes.


On Multiplayer Play
Here's a bit about how the game's multiplayer component will work. As previously detailed, Type-0 isn't played multiplayer for extended periods. Instead, other players come into your game to assist briefly during battle.
On the Main Map
You're free to roam the game's world map even when you're not taking on a mission. If you encounter a monster, you'll get into a battle. The world map is full of play elements, Tabata noted. There's an RTS (real time strategy) component, for instance.
With a release due soon in Japan, you have to wonder if they will bother with a western release on the PSP, or just rip this over to the Vita where it will receive a far more enthusiastic response. Square games do take a while because of the vast amount of dialogue (and this is a dual-UMD game) so a western release could be well in to 2012.

Currently playing on my Vita/PS3/PS4/PS5


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