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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vita LittleBigPlanet Developer Revealed

The folks behind LittleBigPlanet on the PS Vita have been revealed as new outfit Double eleven. They are working with Sweden's Tarsier, who also helped develop the PS3 version. While the company is new, Double eleven's members have decades of experience in the UK dev scene with previous employers including RockStar, Eutechnyx, Free Radical, Codemasters and more.



There is little in the way of new news with the announcement but expect more shortly. The company's Twitter bio says, "Double11 is a highly technical and creative young games studio striving to push new handheld game platforms to their limits." so also expect bright things beyond their first PSP title.

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Currently playing on my Vita/PS3/PS4/PS5


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