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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

PS Vita Getting Darts and a Brain Game...

...because all systems must have at least one. No, I don't know what the rationale behind these are, or even why announce them at E3. But there you go. Anyway, Top Darts looks great, should make good use of the touch controls and even breaks away from the normal board with some new styles and out-of-the-pub locations.



Smart as... offers a range of puzzles, touch games and VR fun. It uses a bunch of pseudo-statistics to 'prove' you're getting smarter too. We'll see about that one.


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Currently playing on my Vita/PS3/PS4/PS5


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