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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

New Dev ShortRound (ex-Black Rock) Wants to Code for Vita

ShortRound is a new UK-based developer formed from the meltdown at Disney-owned Black Rock who worked on BurnOut and Split-Second. The new team has already expressed an interest in developing on the Sony Vita. In an article with GI.biz, head man Andrew Hubbard said:
"As for publishers and platforms, we're in talks with various publishers but not ruling out being self published and are keen to release on iPad or even Sony's Vita,"
Expect more news in the coming weeks, it doesn't look like there's a site yet so no hint as to what they are up to, will it be more racing? Or, do they want a break from years of coding on concrete and are looking at something new.

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