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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Invizimals Team to Focus Exclusively on PlayStation Vita

Novarama, the Spanish developers behind Invizimals and the upcoming Vita title Reality Fighters have signed an exclusivity agreement to develop for Sony's Vita. The augmented reality specialists should be able to do a lot more with the power of the Vita, for while Invizimals was fun (see my review) on a camera-equipped PSP, it always felt like a first step.



Since the Vita has the camera built-in then these games will get a far wider audience and the advanced processing power will allow for far greater levels of interaction with reality. Looking forward to seeing what they can do.

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Currently playing on my Vita/PS3/PS4/PS5


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