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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Details Emerge on the PSV's Development, Interesting Reading...

Sony's execs have been explaining the development process (Japanese text) that led to the creation of the PSVita and, while the translated text was rather scary, some useful details have come out:


  • Development started in Spring 2009
  • Had a fixed price point of 25,000Yen (PSPs currently sell for around 15,000)
  • Rear touch panel was initially rejected for cost
  • Needed mainstream development tools and be easier to develop for
  • More focus on PSP and PS3 titles to fit on Vita
  • May be more tweaks to the console styling, button placement


So, it looks like Sony has learned from the problems with the PSP and PSPGo, all it needs to do now is get the beast on the shelves, quickly please! But, if final design approval hasn't happened and production hasn't started yet, its not coming anytime earlier than Nov/Dec at a push.

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Currently playing on my Vita/PS3/PS4/PS5


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