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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Sony NGP Having its Memory Cut? Could Be No Big Deal...

Woke up to a barrage of rumours (all based on one badly translated report) that Sony's NGP handheld might have its internal system memory reduced from 512 to 256MB to save on cost. It might lose the internal user storage (16GB) to be replaced by extra MemorySticks (or something similar) like the PSP uses.



Assuming this is true, the forum commenters have now gone from whining that the NGP would cost too much, to moaning about the risk of it being underpowered. However, the PS3 runs reasonably happily on 256MB and while new generation iPhones and Androids have 512MB/1GB of memory, they are multi-purpose devices that need to cater for a range of uses, while the NGP is all about the games, and shouldn't suffer as much.



Losing the user storage means an added cost to us, but £18 for an 8GB stick isn't too bad in the big scheme of things, as long as Sony doesn't come up with another new format and try ramping up the prices, in which case everyone should get upset.

Do you think Sony would deliberately bork their machine's chances of success for the want of a couple of dollars of extra memory or do you think Sony knows what it needs to produce a winning machine? And remember all those original pics had SPECIFICATIONS SUBJECT TO CHANGE stamped on them, so we have no solid right to moan about it.

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Currently playing on my Vita/PS3/PS4/PS5


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