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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Project Diva Coming to NGP?

Haven't written an NGP story in a while, but it looks like Hatsune Miku may well appear on the next PSP console with Sega's spokesperson publicly discussing how the franchise would have to evolve for the next-generation machine.




The details are on [andriasang] but the key issue is about the look of the game, according to the people developing the series:

 "If we made it for NGP, the models would likely become high poly, but what should we do about the shading? It's the PSP followup, so we should probably not change the image too much. Of course, I have a feeling it really depends on if everyone buys the system."

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Currently playing on my Vita/PS3/PS4/PS5


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