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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Weekend Thought: Who Keeps Searching for iPad vs. NGP?

Due to some excellent weather in the UK, its been an out-and-about last few days, but when I have come back indoors, people are still searching for "iPad vs NGP." Can I ask why? The iPad (even in its second iteration) is a general purpose device, it has touchscreen and tilt controls.

The NGP is a gaming thoroughbred, with tilt, touch (front and rear), analog and digital controls. You can play any game under the sun on it. The only thing I'm slightly envious about the iPad 2 is its HDMI-out connector, which I really hope Sony will pack in there somehow.

If you want to play games as they are meant to be played, you get an NGP, if you want to do some gaming as well as the whole app thing you get an iPad, its quite simple and doesn't require seaching about in Google for an answer.

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Currently playing on my Vita/PS3/PS4/PS5


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