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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

THQ Will Develop for NGP

Over the weekend, THQ confirmed that it will be developing for the NGP. With the launch still a way off, the company hasn't announced any firm plans but looks to be putting some effort behind the new portable.

With the NGP's power, all games are a shoe-in in terms of capability, but for the NGP's pick-up-and-play appeal, a WWE wrestling game would have to be top of the heap. Apart from the mighty Warhammer, THQ's PSP line up otherwise consisted of a few film tie-ins and racing games.

THQ definitely needs to up its game in that respect, but as the company is renowned for supporting devices long into their pension, don't expect radical moves too early in the NGP's life. Still, having just undergone a big rebranding exercise, perhaps the new THQ will be a braver outfit with experimental games and new IP, you never know!


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