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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

NGP U.S. Launch Confirmed for 2011

Quite why market research analysts broke this news I'm not sure, but the smug folk at Lazard say that NGP will definitely launch in America in 2011. Which probably leaves us Europeans out of luck, but hey-ho! This is based on analyst day that no one else seems to have heard about???

The story is on MCV, where the analysts also get in a tizzy about pricing (don't they understand there are some things people just have to have) and then reveal themselves as ignorant analysts by comparing Uncharted on NGP as looking impressive compared to early PSP games - well duh!


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