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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smal...

NGP Vision Engine Tech Demo Up and Running

Catching up after a day out in the real world yesterday, so here's a video of the Vision Engine from Trinigy, showing off a few NGP tricks. It doesn't look all that spectacular really, but as an example of what can be done isn't bad. It looks like the original video has been pulled, so don't know how long this one will hang around for.



The trouble with tech demos is we all know how good these things look, the success of NGP won't be down to good looking games, that's expected, it is down to novel use of the NGP's interfaces and controls to produce something "new" to gaming, rather like the Wii did.

Trinigy announced its engine on NGP back in February, offering the following features:

-Optimized character skinning system for NGP– allows for efficient rendering of detailed characters with very high polygon and bone counts.

-Full support for cross-platform and platform-specific texture formats– offers a straightforward workflow and easy porting of existing content, while providing high-loading performance and platform-specific content optimizations, where required.

-Multithreading system– takes full advantage of NGP’s CPU cores for animations, mesh deformation, particle simulation, physics, visibility determination, and more.

-Highly efficient rendering– Efficient rendering system minimizes CPU load.

-Optimized shader/shader constant handling– includes full cross-platform compatibility.

-Comprehensive support for NGP’s user interface–includes multi-touch as well as support for dual analog sticks.

-Fully featured graphics technology– includes normal/parallax maps, specular maps, dynamic lighting, post-processing effects and more.

Currently playing on my Vita/PS3/PS4/PS5


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