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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Sony's Dev Studio President Talks NGP

The UK PlayStation site has an interview with Shuhei Yoshida, head of Sony's worldwide developer studios. In it, he explains that the handheld has been under development since 2008, going with a back-to-basics approach to get the "right" console built that developers would want to code for.

He is also looking to the small, indie developers to create great games for the PlayStation Suite (that will run on both NGP and Android phones) - these he says will innovate and use the NGP's features in ways that no one has imagined and, presumably, produce hits like Angry Birds that will drive grass roots interest.

He also mentions non-game development, suggesting that NGP will play home to a host of practical apps too, which might not be of interest to everyone, but will be another feature that the NGP can tick on the back of the box - A point about this from a different field, plasma screen TVs only need to run at 60Hz but makers were forced to upgrade them to 120Hz and 240Hz so that buyers would see they were an equal technology to LCD TVs which need to run faster, even though plasmas don't need the feature at all.

Expect a lot of this in future consoles, even though they don't need stuff - they will have them thrown into the box, just because the maker's feel the need to compete with other devices, which is likely why NGP has a 3G option.

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