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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  Update: the Vectrex Kickstarter is live and blew past its first funding goal in ab out 15 minutes, and approaching £450K and 2,500 backers in its first day.   His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectre...

Sony Europe President Says Only Top Games Will Go In-Store

We've already heard from Sony developer president Shuhei Yoshida talk about the NGP's birth and where its going, but also chatting today was Sony Europe head Andrew House who told MCV, that only high-quality, big-name games will appear as boxed product for NGP.

Everything else will go the digital PSN store route to cut down on costs. As with Yoshida-san's comments, he recognises the mistakes made with the PSP, particularly the late addition of the PSN store, and reckons that NGP solves all those issues.

He adds that developers can take risks with a game while not having to spend too much on distribution, something that ties up with Yoshida-san's desire for innovative titles from indie devs.

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