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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

More PlayStation Suite/NGP Details Emerge

Sony's Andrew House has been chatting to UK site [MCV] about PlayStation Suite, in which he mentioned several useful snippets.

Firstly, as expected, the memory cards for NGP are currently 2Gb or 4Gb big, but he hints that future cards will be larger for even more gaming on the go. Sony dropped the physical drive as a power-saving trick.

PlayStation Suite is designed to attract both the core audience (with both nostalgic and new gaming challenges) and the general audience who will have heard many of the names of legendary games but wonder what it was all about.

Also, PlayStation Suite could come out on devices other than Android, (iOS has to be the favourite) but Sony is concentrating on that format for now.




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Currently playing on my Vita/PS3/PS4/PS5


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