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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Japanese Developers Wants/Likes/Needs for NGP

Famitsu has an article running in its latest issue polling all the big (and some smaller) Japanese developers about what they think of the NGP.

The consensus is:

Developers want to do cool things with the reverse touch screen
Price point should be around 30,000 yen ($360, £225)
NGP will be developed for alongside PS3 and Xbox, so expect all the big games
The OLED display is lovely

Some of the developer game ideas are fairly high concept, punk multyplayer, school violence etc. Only one title was mentioned by named, Genpei Toma Den, which could make use of the back screen.

You can read the full thing in English over at andriasang.com

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Currently playing on my Vita/PS3/PS4/PS5


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