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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Eliminage III Coming to PSP in June

As a long time fan of Bard's Tale (the proper ones, not the crappy 3D console editions), Eye of the Beholder and many other step-by-step RPGs, I spent a fair amount of my childhood in sewers hitting rats with sticks. That fantasy could be relived with Eliminage III, a new title out in June in Japan from Starfish.




With all the essentials of character and party creation, huge dungeons to explore and lots of rats (and sticks) - but don't worry things should get more impressive as you progress - this should fulfil every RPGer's dreams. Just hope it comes out in the west, although none of the previous games did.

Here's a video from the second game to give you a clue, has anyone been brave enough to import it, or No. 1, and see if its playable through the fog of Japanese?





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Currently playing on my Vita/PS3/PS4/PS5


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