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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

PSP2/NGP - Who's Developing What?

There were odd scenes after the unveiling of the PSP2 last week. Big name developers all shrugged when asked what was happening with their finest, biggest-brand, products were glowing on the small screen.

Now things are becoming a little clearer. However, will these be all new games or uprated versions of the existing titles with a few extra missions/levels/costumes to attract the PS3 crowd?

The Killzone project is being developed by Sony Cambridge in conjunction with Guerrilla Games.
Uncharted is being developed by Sony Bend instead of original developers Naughty Dog.
Resistance is being developed by Nihilistic, not Insomniac.
Call of Duty is not being developed by Treyarch, no word on who is.

Most of the Japanese studios seem to be hanging on to their own franchises.

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Currently playing on my Vita/PS3/PS4/PS5


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