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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

NGPentlemen, Start Your Engines

A rash of announcements from third-party types has seen most of the tools used to develop the best games unveiled as working tools for NGP developers to use.

The latest announcement is CryENGINE from Crytek, that powered the gorgeous Crysis games. What its not saying is which version of the engine, apart from the fact that it will be a custom edition. Here's hoping its CryENGINE 3 which is powering the awesome Crysis 2 and Warface games.

Late last week, Morpheme 3 from NaturalMotion, an animation engine used to produce more realistic character movement and other effects. Add that into the previously announced monster Unreal Engine, the Havok physics engine plus a host of audio and interface solutions and it is clear that any developer can just get on with the job of producing a fun game without having to worry about building a host of tools to get the job done.


You can find a complete list of middleware tools, here.

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