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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Android 3.0 Joins in the mobile gaming fun, could tablets threaten PSP2?

Today saw Google launch its Android 3.0 OS for a herd of upcoming tablet phones/devices. Aside from catching up with features that Apple's iOS already has, and some neat 3D interface tricks for the front end, there wasn't much great on show. However, Electronic Arts were on hand to demonstrate Midtown Madness and strategy title, Total War.

While that's not a massive statement of intent, it shows that all publishers are looking across a range of platforms and devices to push their wares on. So, PSP2 won't only have the 3DS to worry about when it launches but both Android 3.0-powered tablets and iPad2 powered games could also be a threat.

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Currently playing on my Vita/PS3/PS4/PS5


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