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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Sony PSP2/NGP LiveArea - So, XMB Is Dead Then?

There was a brief look at the new, big-button interface for the NGP at Sony's unveiling. It combines your trophy achievements and social gaming activities in one and provides access to the store, a browser and games.



Using the touchscreen, its a lot more iPad then it is PSP, which is probably a good thing. Getting around will be quicker and hopefully the ability to theme and skin the console will lead to lots of distinct styles.

I think that pausing a game and nipping off to do some socialising and then going right back in won't be a problem and hope the browser is a more modern affair than the wimpy PSP experience.

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Currently playing on my Vita/PS3/PS4/PS5


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