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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

PSP Sales 2010, a penultimate bad, bad year

Regardless of how reliable you think their numbers are, VGChartz has last year's sales figures across all formats and its grim news for PSP software makers. Only one PSP title makes it into the all formats chart (Monster Hunter Portable 3) while only three PSP games sold over a million copies (the other two being Kingdom Hearts and MGS: Peace Walker)

Below that, another five managed over 500,000 sales; Gran Turismo, LittleBigPlanet, Assassin's Creed, God Eater and Monster Hunter Portable 2G. Compare that to the other formats out there:

DS - 15 million+ sellers
Xbox - over 20 million+ sellers
PS3 - over 20 million+ sellers
Wii - 18 million+ sellers

That's how weak the PSP is and why development is falling through the floor. You can but hope that devs are switching to PSP2 on the quiet and Sony will have a decent launch release list (to batter the rather feeble 3DS lineup). That's about Sony's only hope of getting a decent (and global) run on its rival and offering something that gamers feel they "need" to buy.

Alongside launch games in volume, Sony needs:

A) A very high-quality app, game center and store experience for the PSP2.
B) New multiplayer IP that can replicate Monster Hunter's success in Japan around the world.
C) Massive Multiplayer portable gaming (iPhone hasn't cracked it yet and a World of Warcraft-like experience would see the PSP2 with a strong USP.
D) Interoperability with other systems, pretending that one maker's stuff just works in its own little universe is so last century.


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