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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

PS2 games coming to the PSP store?

Here's an interesting one, I saw a post on the Digital Spy PlayStation forum at the weekend about Vice City (not Vice City Stories - which triggered an eyebrow but not my brain) being available for free on the PSP store. I leapt for my PSP, having already grabbed Manhunt 2 in this manner, followed the instructions, only to get the message "Only available for PSP Go".

So I thought - bugger it - and thought no more about. Until this morning when Spong ran this article. So, either there was a minor case of brain fade on the behalf of a Sony person or something is going on in the background. It'll be cool to find out which, particularly with the PSP2 being easily powerful enough to run PS2 games.

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Currently playing on my Vita/PS3/PS4/PS5


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