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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

PSP2 Fake Render or Real

Ah, the good old nip off for a seasonal holiday and when you come back someone has a convincing pic of the PSP2 game. Well, for a start, if I tracked it back correctly, these came from a Turkish gaming mag? What the heck are they doing with access to a PSP2?


Judging by the lagged edges, flat background, strange light source on the screen and the fact that its floating in space and there is no logo on the rear, these are just neat renders, but impressive nonetheless. They can't be far off what the final design will look like.

Bring on the real thing please. UPDATE - Kotaku reckons they came from a PS3 mag and are unofficial renders - fair enough!

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Currently playing on my Vita/PS3/PS4/PS5


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