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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

3rd Birthday Final Trailer up

Sticking to the 3rd Birthday site like glue is providing more PSP news than all other games put together at the moment. Not only do we not get a couple of new backgrounds but here comes the final trailer, showing some traumatic scenes that could signal the end for our heroine?

Could Square really let a series die before the 13th version? If this is one of the last big games for the PSP, then it is really getting a lot of effort and love lavished upon it.


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Currently playing on my Vita/PS3/PS4/PS5


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