Sunday, June 2, 2019

Review: Warlock's Tower

Ratalaika's scatter-gun approach to bringing games to the Vita has had its moments and Warlock's Tower is one of them. Its the simple tale of a postman with a fatal condition, every step he takes brings him closer to death as he tries to head up the wizard's erection.

Some tower too, it starts off in the usual dungeons, but you're soon heading through factories and warehouses - is this guy really a Dragon's Den mogul in a silly hat? There's a few levels per map and each one charges the postie with getting to the exit before he runs out of steps/life. coins on the floor can extend his life so you need to figure out how to get from A-B in the most efficient manner. Using the 5 step Super Gem is key to making progress.

Warlock's Tower goes with the mono Game Boy vibe, but throws in plenty of sophisticated tricks like travelators, trapdoors or pushable jars. Ghouls and villains also add to the tricky nature of some levels, as you need to divert or dispose of them before you can get to the exit.


With cheery tunes and quick-paced levels, Warlock's Tower is a delight to play and when you get to the trickier acts in the game, you can always nip back to some bonus levels and secret floors that were inaccessible early on.

There's also a fellow visitor to the Warlock's Tower to help you get around more complicated levels in the library and beyond, or in need or rescue from time to time. Plus a few unnecessary coins to throw you off the path to success, and there's a whole lot to think about in even a small maze.

Dark levels are perhaps the worst as your restricted view can leave you struggling to piece together the larger maze. But with instant restarts you can soon figure out where to go or what to do next, all of which makes this a perfect slice of portable puzzling fun.


Score: 8/10
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Price: £3.99 (PSN)
Developer/publisher: MidiPixel/Ratalaika
File size 58MB
Progress:  An "Ook" of delight emanated from the Library

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