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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Review: Peasant Knight

Stop (left) or Jump (X), there is nothing else in life. Which would be pretty hard for any other game character, but the Peasant Knight lives in such a brutal world, these are the only control options. Do nothing and he runs to his doom, get it wrong - doom, get it a tiny fraction not quite right - doom. You get the picture.

Over 80 levels, each just a few seconds long when done right, players need to use those two moves with pixel-perfect and split-second timing to get past obstacles. They include towering flame launchers, spinning blades, portal doors, monsters and more, all set against some basic-looking platforms and the most empty of backgrounds.


With no world to admire, there is only Peasant Knight, his square tin hat and little triangular shield and some basic animation to distract. The gameplay, once players get the hang of it, is everything with an increasing challenge curve offered by each level to delay progress. There isn't even a best time challenge or leaderboard to encourage players to try again.

Simplistic, animalistic in the desire to succeed, I felt more like a rat trapped in a maze than someone enjoying a game, but it still has a primal appeal.

Score: 7/10
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Price: £2.99
Publisher/Developer: Ratalaika/4AM Games
Size: 31MB
Progress: Into the forties

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Currently playing on my Vita/PS3/PS4/PS5


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