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Review: Peasant Knight

Stop (left) or Jump (X), there is nothing else in life. Which would be pretty hard for any other game character, but the Peasant Knight lives in such a brutal world, these are the only control options. Do nothing and he runs to his doom, get it wrong - doom, get it a tiny fraction not quite right - doom. You get the picture.

Over 80 levels, each just a few seconds long when done right, players need to use those two moves with pixel-perfect and split-second timing to get past obstacles. They include towering flame launchers, spinning blades, portal doors, monsters and more, all set against some basic-looking platforms and the most empty of backgrounds.


With no world to admire, there is only Peasant Knight, his square tin hat and little triangular shield and some basic animation to distract. The gameplay, once players get the hang of it, is everything with an increasing challenge curve offered by each level to delay progress. There isn't even a best time challenge or leaderboard to encourage players to try again.

Simplistic, animalistic in the desire to succeed, I felt more like a rat trapped in a maze than someone enjoying a game, but it still has a primal appeal.

Score: 7/10
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Price: £2.99
Publisher/Developer: Ratalaika/4AM Games
Size: 31MB
Progress: Into the forties

Currently playing on my Vita/PS4/PS5