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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Sharin no Kuni Vita update from the Kickstarter project

Kickstarter (remember them) project Sharin no Kuni: The Girl Among the Sunflowers is still coming to the Vita, and the developers (via a third party) are still trying to squeeze a physical release out for backers. Here's the latest from an update. The revamp of the 10-year old visual novel is complete and the final push is on.


About the status of the Vita version development

Recently, the number of comments from backers who pledged for the Vita version and are worried about the possibility of the version itself not existing has been increasing, due to the fact that the production deadline for the platform has passed. We want to deeply apologize for the lack of communication and for not answering our backer’s questions properly, which has understandably caused much dissatisfaction and raised your concerns.

First, we want to assure everyone that there are currently no plans of changing or removing any of the rewards we initially offered in the campaign. As we said in the update titled "Project Progress Update #11: Explanation Of Development Status And Revised Schedule", we re-evaluated the development schedule to give utmost priority to the Vita version the moment we knew about the deadline. As a result, right now the development of the Vita version has finished and we will proceed with the subsequent steps.

However, although the development of the Vita port itself has indeed finished, the manufacturing and publishing process has been consigned to an external company, and right now we cannot unilaterally disclose the progress of this process due to contract confidentiality terms.

At the very least, right now we can assure you that you will receive your Vita rewards, despite the production deadline having passed. We're currently still working on the manufacturing.

Right now we're in talks with this company, and after they finish we will let everyone know about the current status in an update as soon as possible.

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Currently playing on my Vita/PS3/PS4/PS5


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