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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Trailer for Kemco's RPG de jour, Marenian Tavern Story: Patty and the Hungry God

Cooking games are popular, RPGs are popular, you can almost see the jackpot signs lighting up behind the eyes of Kemco's big boss as he cranks up the production line another notch. That might be the cynical approach, but hey, this trailer for Marenian Tavern Story: Patty and the Hungry God, actually looks like it has some soul to it.

Update: Despite it mentioning Vita on the Video title, it might not be, so don't get even slightly excited just yet!

Running the bar in an RPG world you need to keep the kitchen stocked and the customers happy, which makes for a neat mix. As you rake in the profits, you can improve the hostelry to attract bigger and better-paying customers. If we ignore the cookie-cutter characters, I think this could be rather fun, in a grindy kind of way.

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Currently playing on my Vita/PS3/PS4/PS5


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