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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Latest Vita Media Create data and Famitsu scores

Things went full-on summer holiday mode in Japan last week with no new entries and sales figures heading for the hills. The Vita managed to sell 3,083 units according to Media Create, so even in the quiet times, people are still picking up Sony's ageing hardware in decent numbers. But nothing like the Switch which managed over 54.5K on a no-news week.


Over in Famitsu land, good scores for a couple more Vita games, with slightly higher hopes for the Toybox-developed mystery adventure, World End Syndrome published by Arc System Works where the dead come back to life every 100 years.

World End Syndrome 8/8/8/8
Piofiore no Banshou 8/8/7/8

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